Out of the Labyrinth at last! You arrive from Level 9 Labyrinth IV at I5 and can return to Castlegate the same way.
Several villages lead off the central area. The one we entered by is identified by a sign at l10 which says "To the Cave of NeedleWood". Once you have the Elvin Cave Key from the Land Of Giants, return here and use it to unlock the door. At M3 is a fight against Sabretooth Lions and Black Dwarf Knights for a Rainbow Yel and at L4 a fight against Nightmares and Dragons for Cleowyn's Bones.
We know we have to put these back in the Mausoleum so it's back to the top levels to collect Cleowyn's Ring, Cleowyn's Robe, Cleowyn's Crown and Cleowyn's Scepter (oh no, the Rune Room again!). I'd thought I'd just be able to enter the inner Mausoleum but, no. At least the fights were a load easier this time round! When you reach Cleowyn's Tomb at O9 his spirit complains that you took a long time but he gives you a Netherworld Medallion and says not to bother him again.
At H11 another written in the dust of pine needles says "Wilderness of PineCone". Inside a typical elfin dwelling at J11 you'll see a mural on the wall showing carvings of elfin rangers crossing a glacial landscape. There's also a big fight against Shapeshifters and wizards. This mural is repeated in many dwellings and, in others, young elves scatter and hide as you enter.
Going through K9 you enter the Wilderness of BeechWood. The Aldbora Tree sheds its golden leaves around M6. In a room at I1, Frenank, hunter to the Elf King, says it is known in the trees that Nature's Robe must be used for the harvest. Collect this before you start this section or, like I was, you'll be in big trouble because the game expects you to have the robe first.
Down the corridor that starts at F11, you'll find the entrance to the Dwarf Kingdom at I16 but it will not open until you are at Level 30.
Down I6 you'll enter the Wilderness of OakLeaf. This splits two ways. At C1, in a room, you find the storyteller Sorshian who honours your arrival, and tells you that only when it's winter will the Aldbora shed its fruit. The Clerics of Oakleaf are at D4 and tell you they comfort the seasons. This character is Summer. Use the Harvest Horn. He accepts it. Summer is mellowed by the sweet music and it is now Autumn. You gain Autumn Seeds.
From messages in Arnakkian's Castle Great Hall, you know you have to take them to Winter. In the top corner of PineCone, at O13, you meet another of the Seasons incarnate in mortal form. Yes, it's Winter. Use the Autumn Seeds on him. They wake him from his long hibernation. He is Spring again! He says to take the Renewal of Spring and rejoice with him. (Spring is now in this location).
A hard fight will slow you down at N2 but when you get past, you'll meet, at O1, the Wise ones of Beechwood who serve the Seasons. Dirsty Bombat, vassal of Autumn greets you. Give him Spring Renewal. You gain icy Winter Waters as a present. (Karakiar is now here, whose liege is Winter).
Make a detour to the tree. Because it is Winter, the Aldbora Tree shows its age and the fruits of Knowledge are now ripe.
Another area at F8 is the Wilderness of MapleBrush. Varstad, counsellor to the Elf King is at B14 tells you the magic Aldbora requires Summer radiance to shed its knowledge fruit. At B10 you'll meet Spring, one of the Wardens of Maplebrush who hold the Seasons. Give him Winter's Waters to change him into Summer and you gain Summer's Radiance.
Go round through Exodus etc and collect another Harvest Horn. Take it to Summer who is back at D4. Give it to him again to get more Autumn Seeds. Return to Winter at O13 to swap these for Spring Renewal. Back to Autumn at O1 and exchange Spring Renewal for Winter Waters. Back at the Aldbora Tree, carrying Summer Radiance and Nature's Robe, you now don't get a message. The fruit has been shed - but where's it gone?
As far as I know (since I never got this bit to work) a message should appear saying that the leaves whisper that you must defeat its enemies, the four winds, South, North, East and West, and you will find a precious gem as green as my foliage. You also get any skills you didn't already have.
Luckily someone had told me what to do (thanks again, Graham!) so head back to the Wind Knight tombs and defeat the winds in this order - F2 (South), B2 (North), H2 (East) and D2 (West), then up to M1 and the gathering of winds. The fight there should give you a Rainbow Green gem if all has gone correctly.
If it doesn't, please read Bill Commons' comments below. Bill had written because, like so many of us, he was having problems getting hold of the green gem. I told him what I'd been told to do and he got it to work. I thought his letter might be of use to some more of you who are stuck in it.
I know you did not get the message from the tree but I think this could be something else. When I did as you suggested and started from the robe and went on up to the tree I got the message "Defeat my enemies the four winds S-N-E-W and you will find a precious gem as green as my foliage." I then went back to the wind room and entered the most southerly room. I then noticed that this was the North Wind. I said "Oops" and after defeating it, I went to the top facing room which was the South Wind. I then did it in the order the tree asked and went into the room for the gem. I got another mana potion!
I backtracked and went through the Wind Knight's door only to find the secret door still open. I jumped down a pit to kill myself and made my way back and the door was still open. I was getting plenty of potions. I knew I was on the right track as there is another message nearby which says "A small tempest swirls. It whispers that one's treasure comes from the direction of the winds". I switched off the computer and reloaded and went in through the top entrance of the volcano. This time I found the secret door shut. On doing the sequence S-N-E-W I managed to get the green gem. Hooray.