In this area you will find several rumours. One tells of King Cleowyn's fantastic treasure. Another tells you to look out for better lockpicks and that it is useful to be able to detect hidden doors and traps. A third tells you that the upper levels of the dungeon are the King's Palace and are full of traps. Oh, how true! A wizard tells you that the lower levels of the dungeon are very dangerous and a lone adventurer will be at a disadvantage - also true, but not very useful info when you are playing a solo game! Another character will tell you that to reach the next level of the dungeon you'll need a special key which is located on this level. You'll also be warned about the pit in the centre of the mine which only the strongest can survive.
A central corridor leads from the doorway to the Dungeon Entrance, to the south, to the Vestibule to the east. Some doors are locked and need a lockpick, others are opened by brute strength (17 upwards).
A doorway in the southeast at E14 leads to the pit we were warned about. Ignore this until you are a high level - say Level 20. Fortunately a kind spirit will rescue you if you try to jump into it too soon. It leads to Level 5 - Pit Bottom.
Another doorway in the northeast at K14 takes you through a series of rooms. At N6, you will fight to win King Cleowyn's Key which is needed to unlock a nearby door and will be used extensively on lower levels. Further through, at G2, another fight will gain you King Cleowyn's Lockpick, which will also be useful later.
Cast detect in the southeast (B14) to find a secret wall. In here, a teleport can only be used by Level 20 characters upwards and takes you to Level 5 - Thieves' Den.